Speculations on the Representation of Architecture in Virtual Reality: How can we (continue to) Simulate the Unseen?
Authors: Hermund, Anders ; Bundgaard, Ture Slot; Klint, Lars
This paper discusses the present and future possibilities of representation models of architecture in new media such as virtual reality, seen in the broader context of tradition, perception, and neurology. Through comparative studies of real and virtual scenarios using eye tracking, the paper
discusses if the constantly evolving toolset for architectural representation has in itself changed the core values of architecture, or if it is rather the level of skilful application of technology that can inflict on architecture and its quality. It is easy to contemplate virtual reality as an extension to the visual field of perception. However, this should not necessarily imply an acceptance of the dominance of vision over the other senses, and the much‐criticized retinal architecture with its inherent loss of plasticity. Recent neurology studies indicate that 3D representation models in virtual reality are less demanding on the brain’s working memory than 3D models seen on flat two‐dimensional screens. This paper suggests that virtual reality representational architectural models can, if used correctly, significantly improve the imaginative role of architectural representation.