DIGITAL CRAFTINESS VERSES VIRTUAL HANDINESS.
Authors: Wood, Peter
This paper examines the evocation of architectural craft in a digital age. Malcolm has McCullough
provided a description of craft in the context of an electronic medium with the observation that craft
defends personal accountability in a work, and that this is newly practical with the computer. The
implication for craft, with its historical associations of physical making, suggests a conflict with the
abstraction of the computer, but it need not if the discipline of craft is fully understood. This paper
addresses this question is in three parts. Firstly, the historical implication of ‘craft’ is discussed.
Secondly, a contemporary paradigm for craft in architecture (proposed by Marco Frascari) is
introduced. Thirdly, these two arguments are applied with a study of digital computer games that
utilise reconstructed architectural environments.